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Virtual Interiors

'Virtual Interiors' focuses on the question of how we can develop and publish digital maps and virtual rooms using historical data to reliably depict the cultural life of the past.

'Virtual Interiors' focuses on the question of how we can develop and publish digital maps and virtual rooms using historical data to reliably depict the cultural life of the past.

Het vrolijke huisgezin, Jan Havicksz. Steen, 1668. Collectie Rijksmuseum.

The Semantic Web needs interfaces for critical, trustworthy readings of Big Data for humanities research, cultural heritage and creative industries. The 'Virtual Interiors' project will investigate the research potential of unlocking big historical data in a geospatial context. The project focuses on the (re)use of data on the production and consumption of cultural goods, geodata, maps and building plans of the Dutch Golden Age.

Virtual reconstructions of interiors of houses and their locations in the Amsterdam of the Dutch Golden Age will not only provide insight into socio-spatial aspects of the cultural production and consumption of the creative industres. They also contribute to the development of spatial humanities and digital hermeneutical methods. The Amsterdam case study focuses on the implementation of these methods by enhancements of GIS (Geographic Information System) with applications of 'deep/thick maps' and historic reconstructions in virtual 3D/4D spaces with multiple perspective views and visual representations of uncertainty.

This project is financed with support from NWO Smart Culture - Big Data/Digital Humanities. 

Project Partners

Sound & Vision, Huygens Institute, University of Amsterdam, Koninklijke Brill NV, Het Nieuwe Instituut, Monuments and Archaeology Amsterdam