The 5Dculture project enriches the offer of European 3D digital cultural heritage assets in the data space and fosters their reuse in several domains, including education, tourism, and cultural and creative sectors. The project will deliver high-quality 3D content by identifying and engaging existing datasets from partners’ collections focusing on topics of fashion, archaeology, and architecture, all of which occupy a central place in the vast cultural heritage of Europe. It will also develop several reuse scenarios that will experiment with the assets' complexity in the following domains:
- Fashion Collections - exploring the creation of a more engaging and immersive museum experience for fashion heritage.
- Archaeological 3D Content - to enhance visitors' experience of archaeological monuments and evaluate the creation of different 3D surrogates and the value these have for different sectors such as tourism, education, gaming, the arts, conservation, and heritage management.
- Historic Buildings and Cityscapes - to provide scenarios, content, and tools to create 3D related applications particularly for historic buildings and cityscapes for virtual cultural tourism, research, and education.
The project not only facilitates the management, enrichment, and reuse of 3D content but also deploys a series of digital technologies and tools such as relevant AI and semantic technologies, creating and promoting capacity building materials and activities. These materials will equip cultural heritage institutions with the necessary knowledge and skills for a wider reuse of their 3D cultural assets, leading to socially and economically sustainable outcomes.
The consortium is composed of highly skilled organizations knowledgeable in the principles and strategy of the new Data Space for cultural heritage. The partners have complementary expertise that covers the entire value chain, capable of successfully delivering the project objectives. The 5Dculture project is a significant initiative to preserve and promote the cultural heritage of Europe in the digital age, and it has the potential to revolutionize the way we experience and interact with our cultural heritage.
The Netherlands Institute for Sound and Vision is working to explore how 3D content of fashion collections can be leveraged to create a more interactive museum experience. One of the strategies being implemented is the creation of virtual fitting rooms, which will use augmented reality (AR) technologies to showcase 3D models of fashion collections such as shoes. This will enable visitors to have an improved experience by allowing them to engage with the collection in a more immersive way. Additionally, Sound & Vision will be using social VR to create virtual exhibitions that span the collections of multiple museums, offering a unified experience for visitors. This scenario showcases how existing digitized 3D garments can be reused in innovative ways to enhance the museum experience, especially when combined with new technologies
IN2 Digital Innovations Gmbh (IN2), The Coordinator, Stichting Europeana (EF), European Fashion Heritage Association (EFHA), Time Machine Organisation (TMO), Connecting Archaeology And Architecture In Europe (Carare), Inception Srl (Inception), Fondazione Bruno Kessler (FBK), Stichting Centraal Museum (CMU), Universidad De Jaen (Uja-iuiai), The Discovery Programme Centre For Archaeology And Innovation Ireland (Discovery), Stichting Nederlands Instituut Voor Beeld En Geluid (NISV), Arctur Racunalniski Inzeniring Doo (Arctur)